Cell hybrid learning environment

Cell is a visual environment design for a multimedia room in public elementary schools, an interdisciplinary activity space that stimulates students to develop a passion for learning.

Cell - Conceptual Render

How can visual design contribute to education?

This question is the starting point of Cell. Considering the Brazilian context in which this project would be implemented, the role of visual design in education environments is often taken for granted, mainly in public schools. Most public school environments reflect an outdated approach to education: austere and incarcerating architecture, rooms packed with rows of tables and chairs and one whiteboard, dull school books and obsolete computer labs. As a result, students don’t feel motivated to learn and are often unable to build a personal knowledge base.

In such case scenario, Cell intends to rethink the role of visual information in the school environment, in order to promote learning and collaborative work.

As can be seen from the conceptual renderings, Cell focuses on designing an engaging visual space, where the environment is thought as a visual information medium – it doesn’t approach architectural aspects, furniture or devices for the room. Except for the visual information displays, all forms that appear on the process are not to be seen as objets; they represent the realm of action and experience.

Surely, the implementation of this project requires an interdisciplinary collaboration between architects, engineers, interaction designers and other professionals. Cell is the foundation of such a multimedia room, the study that defines the place and possibilities of visual information.